STEM Education Tools Supported by the National Science Foundation

We’re at the National Science Foundation 2016 Grantee Conference in DC. It's been a powerful few days. We've had the chance to collaborate with 20+ other education companies across the nation who won a Phase 1 Small Business Innovation Research grant. Part of the reward of participating is the peer process which is particularly important in the education space. We all share common hurdles, passions, & customers. These connections are invaluable for learning & ultimately better serving our educators & students.  

It’s invigorating to hear about so many brilliant projects all aimed at improving education. I’d love to share a few of these STEM education tools that might be amazing resources for you inside the classroom or after the bell. Check them out.

Andamio Games  iNeuron is an app that teaches neuroscience concepts with a series of scaffolded lessons & learn-by-doing games. Designed as an instructional tool for STEM teachers, it facilitates individualized learning & collaborative problem solving.

CueThink  CueThink is an innovative application focused on improving critical thinking skills & math communication of students in grades 2-12. Their mission is to empower students to see challenges as opportunities.

PocketLab  PocketLab is for curious explorers, educators, students, & makers to bring science, technology, engineering, & math (STEM) to life like never before. PocketLab is a wireless sensor for exploring the world & building science experiments.

Congratulations to all these peer National Science Foundation winners! We're honored to be here. 

Melissa RisteffComment